[30-Mar-17] Magic with a heritage of ESP, telepathy, and mental powers.
[25-Dec-16] A new option for Pathfinder sorcerers who keep the season in their heart all the year round.
Hold Me Closer, Tiny Grappler I
[26-Aug-16] Why we need a happy medium between D&D3.5's prohibition on tiny grapplers, and Pathfinder's choice to let them warp space and time.
[26-Jul-16] A board game position in which you do NOT want to find yourself.
[6-Jul-16] Twelve magical musical instruments in D&D ... RATED!
Hat's the Ticket!
[17-May-16] Three magic hats inspired by the Erfworld webcomic, for use in D&D 3.5 and Pathfinder.
In Search Of Diplomacy
[16-May-16] Turning "Find" in your browser window into the world's most primitive search engine for board game articles.
Now Be Good!
[3-Jan-16] You do not have to be a murderhobo any more.
[2-Oct-15] In 1959, a Harvard prof speculated that if we ever meet aliens, odds are they will be taurs.
Squint And Shoot!
[30-Jul-15] Projectile ranges, encounter distances, and spotting your target.
Wemic Brand Baby Food
[12-Apr-15] Organic rice "insensitive" has 0 pesticide residues for your little one.
[2-Mar-15] A new Pathfinder prestige class centered on multiple companions of the same kind.
[14-Jul-14] The favorite snack-time treat of wemics everywhere.
Tower of Power
[15-May-14] Exploring the fabulous options of the tower shield.
[25-Apr-14] 17 (or maybe 18) ways to deny your enemy her dexterity bonus to AC.
[13-Apr-13] The origins and evolution of a wemic-like creature.
Fun with Being Tiny
[17-Jan-13] Flying tea saucers, fortress boxes, and two-dimensional characters -- literally.
[27-Nov-11] How to hand an item to a friend in combat.
[19-Oct-09] Feat and stat boost progression in Scurry.
She's Got Legs!
[6-May-09] Taur topics, including minotaur and liontaur costumes.
6.1 Shaking the spear
[15-Dec-08] Resting is easier said than done on a hard dungeon floor.
[9-Dec-08] Gustav asks you to pay attention.
[24-Nov-08] Mark engages in some foolery.
5.6 Flame war
[10-Aug-08] How to defeat a "Creature of the Net."
4.2 Pony Ante
[21-Feb-08] Gustav gets to ride his pony into the dungeon.
[15-Feb-08] My bard / druid / seer wemic PC and the idea of having several strategies from which to choose.
4.1 The Sun-Door
[11-Feb-08] Grace gets the party in by kissing up.
[2-Feb-08] Putting it all together in one survivable package.
[15-Jan-08] Grace learns what it means to become a cleric.
[10-Dec-07] You say you seek Adventure!?!
[22-Nov-07] Happy Turkey Day!
3.3 Exercise in Bickering
[11-Nov-07] As the party approaches town together as a team for the first time, the boys begin to bicker
3.2 Finally Five
[6-Nov-07] Back at the Keep, Ray feels fed up with foolery and fun.
3.1 Grace'oween [31-Oct-07] A Scarrrrry Story ... that's true!
Save Monster 2
[28-Oct-07] Race, Feat, and Item options for maxing your saving throws.
[18-Oct-07] A poem, a plan, a canal, Pameop!
[9-Oct-07] Links of divers shapes and sizes.
[29-Sep-07] Ten tips for making battle maps in Microsoft Excel.
2.9 Drawing a Map
[10-Sep-07] Grace sketches out the rescue plan.
2.8 Need a Cleric
[3-Sep-07] The spiritual advisor says add a level of cleric.
Save Monster 1
[25-Aug-07] The right way to multiclass if you want to max your saves.
[8-Aug-07] Escape or rescue? Both are in the works.
2.3 Bear for Breakfast
[16-Jul-07] Ray finds that there are some things worse than starving.
2.2 A Place to Rest
[9-Jul-07] Mark's fatigue inspires Grace to call for a halt.
[6-Jul-07] Maxing your AC without using armor.
2.1 Disappointed after Dark
[2-Jul-07] In which our heros "rush" to the rescue, and the prisoner is unhappy with his dinner.
[25-Jun-07] The party learns more about Ray's dilemma.
[21-Jun-07] Using the heaviest of armors wildshaped!
1.16 Starving Ray
[20-Jun-07] In which we meet Hope's brother for the first time.
[19-Jun-07] Using the heaviest of armors.
[15-Jun-07] Maxing your AC with both armor and dexterity.
[14-Jun-07] Revisiting the stock armor table, with implications.
[12-Jun-07] Starting a series on hit points, armor class, and saves.
1.11 Move Actions
[21-May-07] Hope draws her weapon and stands up -- and that's all!
[21-May-07] Grace and friends are startled to be surprised.
Odds & Ends
[15-May-07] Things to do, reader feedback, coming attractions.
1.9 Expert Ambush
[14-May-07] Wandering minions of the Eastern Bunny sneak up on our heroes.
1.8 Stepping Out
[7-May-07] Hope's brother is missing, but a clue is found.
[23-Apr-07] Is Prester real? Is Grace nuts? Both?
[12-Apr-07] Harnessing the power of the random roll.
1.3 Dump Stat
[9-Apr-07] Grace discovers that her new friends are not exactly swift.
1.2 The Aristocrats!
[6-Apr-07] The fifth Non-PC Class picks show business over the Glorious Peeple's Revolution.
[21-Mar-07] A combat-oriented PrC to illustrate my recent design ideas.
0.10 Aura of Courage
[5-Mar-07] Grace learns that you don't need a class ability to be brave.
[1-Mar-07] in the latest album from Walker Kong.
0.9 Gold & Gear
[26-Feb-07] Good news about starting equipment.
[21-Feb-07] If it walks with four legs and has arms -- or wings -- it's a Taur!
0.8 Iron Rats
[19-Feb-07] Free room and board for new adventurers!
[12-Feb-07] Grace explains why liontaurs resist newfangled arts, like writing.
[5-Feb-07] Grace proves that she is quite a character.
[2-Feb-07] How to make combat more fun.
0.5 Listen Check
[29-Jan-07] Grace hears herself talking out loud, then hears a welcome from afar.
0.3 +1 on Jump Checks
[15-Jan-07] Grace channels her inner Neo to make a leap of faith.
Just My Type
[9-Jan-07] Classifying wemics and liontaurs as humanoids, monstrous humanoids, or both.
[1-Jan-07] In which we are introduced to our hero.
[1-Dec-06] Thoughts on a new Break skill.
[27-Oct-06] Righter of Wrongs! Seeker of Justice!
[22-Oct-06] Slight alterations designed to reward taking a full ten levels in the prestige class.
[10-Oct-06] Applying Quick Draw to weapons, non-weapons, and weapon-like objects.
[27-Sep-06] Using conjured creatures to track for you.
[7-Sep-06] Comments on entries in a summer-theme design contest.
[5-Sep-06] A prestige class for the LightBrothers of the SummerKin.
[2-Sep-06] A cult of wemics and humans who worship the sun.
Mod the Map
[11-Jun-06] More on Shrink Item: Unshrinking large obstacles (part 2 of 4).
Bec De Corbin
[20-May-06] Names for characters, nostalgia, and a 1E D&D reach weapon for 3.5E.
[18-May-06] Getting creative with the Shrink Item spell (part 1 of 4).
[16-Apr-06] Breathing life into the blog and into your dead PCs.
[9-Feb-06] The wemic on King Stephen's coat of arms.
D&D in the News
[7-Feb-06] Negative (and positive) representations of gamers in the media.
[27-Jan-06] How to get the most bang from your critical hit buck.
[29-Nov-05] A hint of wemics in ancient Greek mythology.
[23-Nov-05] Getting the most out of the hide skill and sneak attack rules.
[16-Nov-05] Bottle caps and wemic links.
[12-Nov-05] Tips for making your escape.
[16-Oct-05] in role play games.
[9-Oct-05] A spider mage prestige class with its own spell progression.
[26-Sep-05] Power inflation in PrCs.
[23-Jun-05] A keener nose in your future?
[17-Jun-05] Pride of Place, by Jason.
[16-Jun-05] Book of Erotic Fantasy: Chapter Two.
[10-Jun-05] Book of Erotic Fantasy: Chapter One.
Sex at the Core
[1-Jun-05] A new Core Story for the Book of Erotic Fantasy.
[27-May-05] The Magehound by Elaine Cunningham.
[23-May-05] Book of Erotic Fantasy: Initial thoughts.
[20-May-05] Indulging the blogger's paternal pride.
[22-Apr-05] Previewing a review.
[15-Apr-05] Part 5 of Sex in D&D.
[4-Apr-05] Making the most of item creation feats.
[1-Apr-05] A review of a 2E wemic bard.
[30-Mar-05] Another missed post.
[28-Mar-05] The strange ranged melee weapon.
[23-Mar-05] Swords into Plowshares.
[16-Mar-05] Missed post.
[11-Mar-05] Designed as a one-hit-die player race.
[9-Mar-05] Problematic social interaction skills.
[7-Mar-05] Brain power for games that shun psionics.
[19-Feb-05] Reader feedback (part two).
[11-Feb-05] Reader feedback (part one).
[15-Dec-04] Some of the stuff I missed the first time around.
[10-Dec-04] Game balance issues for large PCs.
[8-Dec-04] Getting the rhythm right with your new rule.