Commoner
You are the backbone of the community, the foundation and most numerous part. Commoners are farmers, laborers, and everyday workers of all kinds. At the bottom of the social pyramid, you put up with a lot of disdain, contempt, and abuse -- but you have learned to endure and thrive, and you are stronger because you have no choice but to be strong to survive.
Base Attack Bonus: +0.50 / level.
Caster Level: +0.25 / level.
Will Save: +0.50 / level.
Fort Save: +0.75 / level.
Reflex Save: +0.50 / level.
Hit Die: d10.
Level | Base Attack Bonus | Caster Level | Will Save | Fort Save | Reflex Save | Special |
---|---|---|---|---|---|---|
1st | +0 (+0.5) | 0 (0.25) | +0 (+0.50) | +0 (+0.75) | +0 (+0.50) | Tyro Signature: Strong |
2nd | +1 (+1.0) | 0 (0.50) | +1 (+1.00) | +1 (+1.50) | +1 (+1.00) | Profession Bonus |
3rd | +1 (+1.5) | 0 (0.75) | +1 (+1.50) | +2 (+2.25) | +1 (+1.50) | Damage Reduction- |
4th | +2 (+2.0) | 1 (1.00) | +2 (+2.00) | +3 (+3.00) | +2 (+2.00) | Sustenance Bonus |
5th | +2 (+2.5) | 1 (1.25) | +2 (+2.50) | +3 (+3.75) | +2 (+2.50) | Gallimaufry Feat |
6th | +3 (+3.0) | 1 (1.50) | +3 (+3.00) | +4 (+4.50) | +3 (+3.00) | Adventurer Signature: Resilient |
7th | +3 (+3.5) | 1 (1.75) | +3 (+3.50) | +5 (+5.25) | +3 (+3.50) | Profession Bonus |
8th | +4 (+4.0) | 2 (2.00) | +4 (+4.00) | +6 (+6.00) | +4 (+4.00) | Damage Reduction |
9th | +4 (+4.5) | 2 (2.25) | +4 (+4.50) | +6 (+6.75) | +4 (+4.50) | Sustenance Bonus |
10th | +5 (+5.0) | 2 (2.50) | +5 (+5.00) | +7 (+7.50) | +5 (+5.00) | Gallimaufry Feat |
11th | +5 (+5.5) | 2 (2.75) | +5 (+5.50) | +8 (+8.25) | +5 (+5.50) | Hero Signature: Indomitable |
12th | +6 (+6.0) | 3 (3.00) | +6 (+6.00) | +9 (+9.00) | +6 (+6.00) | Profession Bonus |
13th | +6 (+6.5) | 3 (3.25) | +6 (+6.50) | +9 (+9.75) | +6 (+6.50) | Damage Reduction |
14th | +7 (+7.0) | 3 (3.50) | +7 (+7.00) | +10 (+10.50) | +7 (+7.00) | Sustenance Bonus |
15th | +7 (+7.5) | 3 (3.75) | +7 (+7.50) | +11 (+11.25) | +7 (+7.50) | Gallimaufry Feat |
16th | +8 (+8.0) | 4 (4.00) | +8 (+8.00) | +12 (+12.00) | +8 (+8.00) | Legend Signature: Wise |
17th | +8 (8.5) | 4 (4.25) | +8 (+8.50) | +12 (+12.75) | +8 (+8.50) | Profession Bonus |
18th | +9 (+9.0) | 4 (4.50) | +9 (+9.00) | +13 (+13.50) | +9 (+9.00)< | Damage Reduction |
19th | +9 (+9.5) | 4 (4.75) | +9 (+9.50) | +14 (+14.25) | +9 (+9.50) | Sustenance Bonus |
20th | +10 (+10.0) | 5 (5.00) | +10 (+10.00) | +15 (+15.00) | +10 (+10.00) | Gallimaufry Feat |
Skill Proficiencies
A commoner's proficient skills (and the ability scores used to boost each skill) are Appraise (Int), Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (Local) (Int), Profession (Wis), Ride (Dex), Search (Int), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
Weapon and Armor Proficiencies
Pick one weapon group from this list: Close, Flails, Hammers, Light Blades, and Spears. You are proficient with all simple weapons in your chosen group. You are not proficient with martial or exotic weapons. You are not proficient with armor or shields.
Spells and Spell Casting
You do not gain the ability to cast spells. You have a caster level equal to one-quarter of your class level; this caster level is used if you learn a cantrip, if you need a caster level to activate a magic item, or to add to your total caster level if you multiclass with a casting class.
Class Abilities
TYRO THROUGH LEGEND TIER PROGRESSION
Levels 1, 6, 11, and 16: Signature Ability: See below.
Level 2, 7, 12, and 17 Interaction Ability: Profession Bonus: You gain a +2 bonus on a profession skill of your choice. Each time you take this ability, you can apply it to a different profession or stack it by applying it to a profession you have chosen in the past.
Level 3, 8, 13, and 18 Combat Ability: Damage Reduction: You gain DR 1/-. This ability stacks with itself.
Level 4, 9, 14, and 19 Exploration Ability: Sustenance Bonus: You gain a +1 bonus search and survival skill checks. This bonus stacks with itself.
Level 5, 10, 15, and 20 Commoner Choice: Choose a gallimaufry feat for which you qualify.
Commoner Signature Abilities
Strong (Ex): You gain a +1 bonus to your Strength ability score, and an additional +3 to Strength, but only to calculate your carrying capacity.
Resilient (Ex): Natural, nonmagical healing, such as that from resting or sleeping or being treated with the Heal skill, recovers double the hit points for you that you would otherwise gain. You also receive a +3 bonus on saves to resist or mitigate the tired, fatigued, and exhausted conditions.
Indomitable (Ex): You gain a +4 bonus on saving throws against charm and compulsion, a +4 bonus to your hit dice when calculating the skill DC to intimidate you, and a +1 bonus on all other saves against mind-affecting attacks except fear.
Wise (Ex): You gain a +2 bonus to your Wisdom ability score.