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A Dragon Hoard

Coins and Gems and Other Wealth

9,000 Copper = 90 gp
13,000 Silver = 1,300 gp
4,000 Gold = 4,000 gp
1,000 Platinum = 5,000 gp
7,000 Electrum = 3,500 gp

Coins Total: 13,890 gp

7 Art Objects = xx?

Non-Magical Gems
Gem 6 (not magic) 1 caret Chrysoprase = 10 gp
Gem 8 (not magic) 1 caret Amber = 20 gp
Gem 17 (not magic) 2 caret Jasper = 20 gp
Gem 18 (not magic) 3 caret Carnelian = 60 gp
Gem 19 (not magic) 6 caret Onyx = 60 gp
Gem 20 (not magic) 2 caret Hyacinth = 150 gp
Gem 22 (not magic) 2 caret Amazon Stone = 150 gp
Gem 14 (not magic) 9 caret Agate = 225 gp
Gem 15 (not magic) 2 caret Peridot = 250 gp
Gem 9 (not magic) 6 caret Tourmaline (green) = 900 gp
Gem 11 (not magic) 5 caret Black Pearl = 1,000 gp [given to Clive; he reimburses fund 1,000 gp]
Gem 10 (not magic) 10 caret Tanzanite = 1,500 gp
Gem 13 (not magic) 200 caret Bloodstone = 10,000 gp
Gem 16 (not magic) 102 caret White Pearl = 15,300 gp
Gem 21 (not magic) 300 caret Rhodonite = 22,500 gp
Gem 7 (not magic) 300 caret Sapphire = 52,500 gp
Gem 12 (not magic) 5,000 caret Ruby = 1,000,000 gp [we have to let Seph know when we choose to use this.]

Gems Total: 1,104,645 gp
Current Party Treasury: 1,118,535 - 7,800 for identifies + art objects.


Magic Items
Renowned Long Sword, called Ar'ondight. It's +5, unless used against a good aligned creature, at which point it becomes a cursed -3 sword.

Whip +3 [claimed by Katrina]

Shield +5

Crossbow +1

The Ring - not identifiable [claimed by Pawn?]

Hoop of the Roller Hoopers - Once this Hoop is sent into motion, it can only be stopped by the person using it. The hoop cannot be grasped, and has a -2 AC, and 35 HP if it is attacked by an opponent of the person using it. It will unerringly deflect magic missiles if the person using it has protection from normal missiles cast on themself. Additionally, the hoop can stop 10HPs of magic missle cast at the user per round, and reduces all damage from giant-hurled boulders and siege-engine missles by half, if they strike the user. Damage causing spells wiht an area of effect *ie fireballs* can penetrate the hoops defenses to harm the user, but 1HP is subtracted per die of damage. Harmful gasses are dispelled within 5ft of the user. When the hoop performs these functions, it moves so fast it becomes a blur. In addition to these powers, the hoop deflects opponents handheld weapons to such a degree equal to Bracers of Defence AC 2.

Magical Liquids
Potion
Of Soul Chilling
Of Opposite Alignment
Of Climbing
Of Water Breathing III
Of Rainbow Hues
Of Animal Control
Of Psionic Ability
Of Psionic Ability
Of Protection from Immiscibility
Of Psionics Boosing *Red*
Of Rejuvination
Of Open Mind
Of Toughening Of Emerald Dragon
Of Psionics Boosting *Yellow*
Pigment of Blackmoore *Brown*
Ointment of Blessing [claimed by Fraweol]
Oil of Buddah Type II
and last but not least some Nodozze.*yes, I rolled that up*
Magical Gems
Gem 1 (magic) Crystal Spellbook-Fire Level 5
Gem 2 (magic) Crystal Spellbook-Water Level 6
Gem 3 (magic) Crystal Spellbook-Priest Level 3 [claimed by Fraweol]
Gem 4 (magic) Crystal Spellbook-Earth Level 7
Gem 5 (magic) Crystal Spellbook-Air Level 2


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