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Content Hosted By Cayzle
I originally found the following conversation posted at the Excite Newsgroups site, but it has since expired. Rather than see the content disappear into the aether, I present it below. I have asked the participants for permission -- if anyone objects, please let me know.
Article: | 1 of 10 |
From: | Alasdair Sinclair <als54@student.canterbury.ac.nz> |
Subject: | wemics |
Date: | Tue, 18 May 1999 20:19:38 +1200 |
Thanks.
Alasdair (Mashugenah) Sinclair
Article: | 2 of 10 |
From: | Neutronium Dragon <ahailey@direct.ca> |
Subject: | Re: wemics |
Date: | Tue, 18 May 1999 10:39:29 GMT |
This Dragon article is the best source you'll find for that.
http://www.tsr.com/Dragon/Backissues/157may90/157EcologyOfTheWemic.txt
On the other hand, after seeing all of the abilities wemics have, not just the
couple mentioned in the Humanoids Handbook and Monstrous Compendium, you might
be reconsidering. As long as the player is willing to take one the
psychological aspects, it shouldn't be a problem - their compulsive honesty can
be a *real* drawback.
Article: | 3 of 10 |
From: | Dream Weaver <ssheldon@bowdoin.edu> |
Subject: | Re: wemics |
Date: | Tue, 18 May 1999 09:41:00 -0400 |
stevo
Article: | 4 of 10 |
From: | Neutronium Dragon <ahailey@direct.ca> |
Subject: | Re: wemics |
Date: | Tue, 18 May 1999 20:05:46 GMT |
Oh, I agree. It's just that some people are hooked on 'balance' notions, and
might not consider an RP disadvantage worth the statstical benefits that wemics
have. (I'm neither overly concerned with everything adding up just so, nor do I
consider an RP disadvatage 'too weak'.)
Article: | 5 of 10 |
From: | Alasdair Sinclair <als54@student.canterbury.ac.nz> |
Subject: | Re: wemics |
Date: | Fri, 21 May 1999 15:52:37 +1200 |
As it happens, my player has decided he will play a wemic, truth and all. Unfortunately honesty is not going to be a problem in my party (2 Paladins, an LG ranger and a reformed Elven theif.. it's being dishonest that's caused him to want to stop playing his present fighter).
Alasdair (Mashugenah) Sinclair
Article: | 6 of 10 |
From: | Neutronium Dragon <ahailey@direct.ca> |
Subject: | Re: wemics |
Date: | Fri, 21 May 1999 05:58:38 GMT |
Even so, it could cause all sorts of problems in negotiations or diplomacy.
Even paladins can be adroit negotiators, and can easily refuse to say things
that are considered too sensitive to reveal. The wemic, on the other hand, may
well blow the attempt with some true, but unwanted, statement, or reveal more
than they were supposed to... etc.
Then, there's what happens when they decide they have a reason to party.
(Alcohol and a wemic is a very bad combination...)
Article: | 7 of 10 |
From: | Dream Weaver <ssheldon@bowdoin.edu> |
Subject: | Re: wemics |
Date: | Fri, 21 May 1999 07:08:35 -0400 |
Stevo
Article: | 8 of 10 |
From: | Alasdair Sinclair <als54@student.canterbury.ac.nz> |
Subject: | Re: wemics |
Date: | Sat, 22 May 1999 10:15:37 +1200 |
I actually inhereted my campaign world from a friend who "moved on" from
fantasy to WOD and he had a big thing for wemics. In the northern part
of the continent they are the most populous meta-human, and further
south where my party actually is they're still 5th or 6th. So, that's
not too much of a problem.
The problem that Neutronium Dragon really highlighted for me though was
the alcohol. My party habitually stays in inns and taverns and suchlike,
I can just imagine the Kender (yes, that player has problems with the
rest of the party too) daring the wemic to a drinking match. }{-)
Since the player decided he wanted to play a wemic I've been thinking of
actually conning my party into shifting locations to return to the wemic
homeland, dunno yet. That part of my campaign world used to be
free-roaming savannah until a bunch of humans decided they could use the
land more profitably. They're just blots on the landscape yet, but it
could be interesting to play there..
--
Alasdair (Mashugenah) Sinclair
Article: | 9 of 10 |
From: | Alasdair Sinclair <als54@student.canterbury.ac.nz> |
Subject: | Re: wemics |
Date: | Sat, 22 May 1999 10:15:44 +1200 |
I actually inhereted my campaign world from a friend who "moved on" from
fantasy to WOD and he had a big thing for wemics. In the northern part
of the continent they are the most populous meta-human, and further
south where my party actually is they're still 5th or 6th. So, that's
not too much of a problem.
The problem that Neutronium Dragon really highlighted for me though was
the alcohol. My party habitually stays in inns and taverns and suchlike,
I can just imagine the Kender (yes, that player has problems with the
rest of the party too) daring the wemic to a drinking match. }{-)
Since the player decided he wanted to play a wemic I've been thinking of
actually conning my party into shifting locations to return to the wemic
homeland, dunno yet. That part of my campaign world used to be
free-roaming savannah until a bunch of humans decided they could use the
land more profitably. They're just blots on the landscape yet, but it
could be interesting to play there..
Article: | 10 of 10 |
From: | Neutronium Dragon <ahailey@direct.ca> |
Subject: | Re: wemics |
Date: | Fri, 21 May 1999 23:27:51 GMT |
Even if they're not common to a region, they may not have such a problem getting in the gate as orc or goblin PCs would. Barring a recent war for some reason, wemics are not normally known for being human-hostile. That's not to say there'd be no problems, but with a bit silver-tongued speaking, they could probably get in without too much trouble. Whether, of course, the wemic would be all that thrilled at going into a city is another question...
Heh heh heh. The repair bills could be quite large, and there's always the
potential for someone to get injured/killed, given how playfully agressive they
can get while plastered. Not so much of a problem among their own, but humans
are a bit more fragile.
Hmm. Wemics are quite territorrial, and if they feel their territorry is being invaded, they're likely to respond with force. Those settlers had better be really well armed and numerous, or they're likely to get torn apart...