Yes, I kind of jumped the gun with the psychopomp spell list last time, so let me back up a step. Scurry has five core classes and five core races. I selected them to give a consistent feel to the background idea of Scurry. That is, if a few of the rodents and vermin and pests of a city somehow gained souls and intelligent minds, what would they do, and how would they survive, in a place that views them as a disgusting infestation, best exterminated?
To answer that question, I considered the problems that the new colony of varmints savant would face: hunger, thirst, predators; need for places to sleep, to hide, to keep supplies; desire for happiness, meaning, children. The classes below give PCs the tools they'll need to solve those problems.
Craphound -- The players in Scurry need to provide for themselves, and the easiest way to do that is to scavenge. Craphounds are scouts, trackers, merchants, searchers, thieves, and -- most of all -- finders. They specialize in sensation and perception, moving things, and precision.
- Attacks: +3/4 per level
- Casting Level: +1/2 per level
- Good Saves: Reflex
- Skill ranks: 8 per level
- Hit Points: +2.5 per level (d4)
- Primary attribute: Wisdom
- Secondary attributes: Strength and Dexterity
Guardian -- There are plenty of dangers in the great big world, from cats and dogs to poison, traps, and cages. Guardians provide the mobility and muscle needed to stand and fight when that's possible, or to hold the rear for a timely retreat. They specialize in defense, intimidation, and stopping foes.
- Attacks: +1 per level
- Casting Level: +1/2 per level
- Good Saves: Fortitude
- Skill ranks: 2 per level
- Hit Points: +3.5 per level (d6)
- Primary attribute: Strength
- Secondary attributes: Dexterity and Constitution
Hero -- All people need someone to look up to, to emulate, to turn to at times of need. Heros lift spirits, sway hearts, and achieve great deeds on behalf of the weak. They specialize in inspiration, wild chances, and hope.
- Attacks: +3/4 per level
- Casting Level: +3/4 per level
- Good Saves: Will and Fortitude
- Skill ranks: 4 per level
- Hit Points: +2.5 per level (d4)
- Primary attribute: Charisma
- Secondary attributes: Wisdom and Strength
Psychopomp -- The PCs of Scurry do not breed true, or rather, unaided, their offspring are the mere beasts from which they were made, lacking the spark of spirit, the soul, of a sapient creature. Psychopomps are dealers in souls, in life and death, and in necromancy. They specialize in calling souls (into the unborn, or back from death), in magic, and in mystery.
- Attacks: +1/2 per level
- Casting Level: +1 per level
- Good Saves: Will
- Skill ranks: 4 per level
- Hit Points: +1.5 per level (d2)
- Primary attribute: Intelligence
- Secondary attributes: Wisdom and Constitution
Thingmonger -- The PCs of Scurry start with no possessions, and in order to survive, they must make, modify, and mend everything they own. Thingmongers are crafters, fixers, philosophers, and inventors who use cleverness and divine inspiration to make whole new things and to make damaged things whole. They specialize in using tools.
- Attacks: +3/4 per level
- Casting Level: +1 per level
- Good Saves: Reflex and Will
- Skill ranks: 6 per level
- Hit Points: +2 per level (d3)
- Primary attribute: Dexterity
- Secondary attributes: Intelligence and Wisdom
I'm putting five races into Scurry, both for symmetry and so that each race can have its own favored class. I wanted a range of sizes, and I wanted creatures that in real life infest human homes and are often regarded as pests.
- Cockroach: Fine size. Poor manipulation. +2 Con, +2 Dex, -2 Chr, poor Strength.
- Gecko: Diminutive size. Average manipulation. +2 Chr, +2 Wis, -2 Dex.
- Mouse: Diminutive size. Good manipulation. +2 Dex, -2 Con.
- Rat: Tiny size. Average manipulation. -2 Chr, -2 Int, good Strength.
- Sparrow: Diminutive size. Poor manipulation. +2 Int, -2 Wis.