Labyrinths & Liontaurs
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Notes

Barbarian

For you, there is only rage. In the ways of your people, in the fury of your passion, in the howl of battle, conflict is your passion. Noble savages, devoted muscle, masters of intense martial techniques, barbarians are not soldiers or professional warriors — they are the battle-possessed, creatures of fervor and spirits of war. They possess a sixth sense in regard to danger and are suspicious of gods, magic, and civilization. These wild warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the untamed places of the world. As a barbarian, you are untamed, and you have an affinity for wildness and wilderness. You respect your ancestors and believe that they watch over you.

Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.

Restrictions: Lawful characters cannot take the Barbarian class. Barbarians who become lawful lose signature abilities (those gained at levels 1, 6, 11, and 16) and cannot gain more barbarian levels. They retain all other benefits of the class. Barbarians are uneasy around divine and especially arcane magic. If you cast divine and/or arcane spells, including divine and arcane cantrips, you receive a penalty of -1 on saving throw DCs; you also receive a -1 penalty to caster level when determining the variable effects of arcane spells and cantrips you cast.

Base Attack Bonus: +1 / level.

Caster Level: +0.25 / level.

Will Save: +0.25 / level.

Fort Save: +0.75 / level.

Reflex Save: +0.25 / level.

Hit Die: d12.



Table: Barbarian Advancement
LevelBase Attack BonusCaster LevelFort SaveRef SaveWill SaveSpecial
1st+10 (0.25)+0 (+0.75)+0 (+0.25)+0 (+0.25)Tyro Signature: Rage
2nd+20 (0.50)+1 (+1.50)+0 (+0.50)+0 (+0.50)Wild Appearance OR Hunting Guide
3rd+30 (0.75)+2 (+2.25)+0 (+0.75)+0 (+0.75)Animal Fury OR Knockback
4th+41 (1.00)+3 (+3.00)+1 (+1.00)+1 (+1.00)Fast Movement OR Scale, Leap, Dive
5th+51 (1.25)+3 (+3.75)+1 (+1.25)+1 (+1.25)Tyro Tier Choice
6th+6/+11 (1.50)+4 (+4.50)+1 (+1.50)+1 (+1.50)Adventurer Signature: Damage Reduction
7th+7/+21 (1.75)+5 (+5.25)+1 (+1.75)+1 (+1.75)Intimidating Glare OR Intuit Danger
8th+8/+32 (2.00)+6 (+6.00)+2 (+2.00)+2 (+2.00)Rolling Dodge OR Spirit Guide
9th+9/+42 (2.25)+6 (+6.75)+2 (+2.25)+2 (+2.25)Sixth Sense OR Night Senses
10th+10/+52 (2.50)+7 (+7.50)+2 (+2.50)+2 (+2.50)Adventurer Tier Choice
11th+11/+6/+12 (2.75)+8 (+8.25)+2 (+2.75)+2 (+2.75)Hero Signature: Greater Rage
12th+12/+7/+23 (3.00)+9 (+9.00)+3 (+3.00)+3 (+3.00)Terrifying Howl OR Intuit Magic
13th+13/+8/+33 (3.25)+9 (+9.75)+3 (+3.25)+3 (+3.25)Fearless OR Hurling
14th+14/+9/+43 (3.50)+10 (+10.50)+3 (+3.50)+3 (+3.50)Extreme Endurance OR Intuit Nature
15th+15/+10/+53 (3.75)+11 (+11.25)+3 (+3.75)+3 (+3.75)Hero Tier Choice
16th+16/+11/+6/+14 (4.00)+12 (+12.00)+4 (+4.00)+4 (+4.00)Legend Signature: Greater Damage Reduction
17th+17/+12/+7/+24 (4.25)+12 (+12.75)+4 (+4.25)+4 (+4.25)Bully Buddy OR Righteous Anger
18th+18/+13/+8/+34 (4.50)+13 (+13.50)+4 (+4.50)+4 (+4.50)Spirit Mark OR Indomitable Will
19th+19/+14/+9/+44 (4.75)+14 (+14.25)+4 (+4.75)+4 (+4.75)Dive and Wade OR Dream Visit
20th+20/+15/+10/+55 (5.00)+15 (+15.00)+5 (+5.00)+5 (+5.00)Legend Tier Choice


Skill Proficiencies

The barbarian's proficient skills are Break (Str), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge of Nature (Int), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).

Skill Ranks per Level: 2 + Int modifier.

Weapon and Armor Proficiencies

You are proficient with all simple weapons. Select four of these weapon groups: Axes, Heavy Blades, Light Blades, Bows, Close, Combo, Flails, Hammers, Pole Arms, Spears, and Thrown. You are proficient with all simple weapons in these four groups. You are proficient in martial weapons in three of these four groups, and with exotic weapons in one of the three martial groups. You are also proficient with light armor, medium armor, bucklers and light shields (not heavy or tower shields).

Spells and Spell Casting

Spells: At fourth level, when your caster level is one, you can cast inherent spells, which are drawn from the inherent spell list presented in Spell Lists. As with all characters, you follow the general magic rules for spell slots per day, based on your caster level, which advances by 1/4 of a caster level every time you gain a barbarian level.

Note that casting inherent spells is different from casting other spells. There are no specific and particular words or gestures required -- instead, you just speak from your heart, if the spell has verbal components, or clap someone on the back, or scowl, or point, as you would do naturally in conversation, if there are somatic components. As a player, you track spell slots and game mechanics; as a character, you may not even be aware you are casting a spell. Your character might not realize there is anything magic in lifting a mug and having a pint to cast a Firebelly spell, nor see anything unusual in the cold resistance the spell grants.

Characters who cast in this way (Barbarians, Fighters, and Rogues) are called marrowmancers by those who study magic deeply. As an marrowmancer, constitution is your spell casting ability score.

Learning new spells: When you gain a caster level, you have the option to learn two spells from the intrinsic spell list. Divide your barbarian class level by four -- that's the highest spell level you can add to your known list (minimum 1). For example, at barbarian class level 4, you can add first level intrinsic spells to your list; at barbarian class level 8, you can add second level intrinsic spells.

Class Abilities

TYRO TIER

Level 1 Barbarian Tyro Tier Signature Ability: Rage (Ex): You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. Starting at 1st level, you can rage for a number of rounds per day equal to your odd (column A) Constitution modifier plus two rounds per character level. Temporary increases to Constitution, such as those gained from rage and spells like Bear's Endurance, do not increase the total number of rounds that you can rage per day. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. You can enter rage as a free action.

While raging, you gain a +4 morale bonus to your Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points per Hit Dice, but these disappear when your rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Tumble, Fly, Intimidate, and Ride) or any ability that requires patience or concentration, such as spell casting.

NOTE: You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Level 2 Barbarian Tyro Tier Interaction Ability (pick one):

Level 3 Barbarian Tyro Tier Combat Ability (pick one):

Level 4 Barbarian Tyro Tier Exploration Ability (pick one):

Level 5 Barbarian Tyro Tier Choice: Select a barbarian Tyro Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a combat feat from among those for which you qualify.

ADVENTURER TIER

Level 6 Barbarian Adventurer Tier Signature Ability: Damage Reduction (Ex): You gain damage reduction. Subtract 1 from the damage you take each time you are dealt damage from a weapon or a natural attack. For every two character levels you gain after gaining this ability, your damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Level 7 Barbarian Adventurer Tier Interaction Ability (pick one):

Level 8 Barbarian Adventurer Tier Combat Ability (pick one):

Level 9 Barbarian Adventurer Tier Exploration Ability (pick one):

Level 10 Barbarian Adventurer Tier Choice: Select a barbarian Adventurer or Tyro Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a combat feat from among those for which you qualify.

HERO TIER

Level 11 Barbarian Hero Tier Signature Ability: Greater Rage (Ex): When you enter rage, the morale bonus to your Strength and Constitution increases to +6 and the morale bonus on your Will saves increases to +3. Prerequisite: Tyro Tier Rage Ability.

Level 12 Barbarian Hero Tier Interaction Ability (pick one):

Level 13 Barbarian Hero Tier Combat Ability (pick one):

Level 14 Barbarian Hero Tier Exploration Ability (pick one):

Level 15 Barbarian Hero Tier Choice: Select a barbarian Hero, Adventurer, or Tyro Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a combat feat from among those for which you qualify.

LEGEND TIER

Level 16 Barbarian Legend Tier Signature Ability: Greater Damage Reduction (Ex): Your damage reduction now also applies to energy damage. If an attack inflicts both physical and energy damage, apply the reduction to both forms of damage. In addition, if you are affected by ability score damage or if an energy drain attack applies negative levels to you, reduce the ability damage or the negative levels by one. Greater Damage reduction can reduce damage to 0 but not below 0. Prerequisite: Adventurer Tier Damage Reduction Ability.

Level 17 Barbarian Legend Tier Interaction Ability (pick one):

Level 18 Barbarian Legend Tier Combat Ability (pick one):

Level 19 Barbarian Legend Tier Exploration Ability (pick one):

Level 20 Barbarian Legend Tier Choice: Select a barbarian Legend, Hero, Adventurer, or Tyro Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a combat feat from among those for which you qualify.