Labyrinths & Liontaurs
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Notes

Sorcerer

You were born to magic. You draw upon a natural ability, a heritage, that grants you the ability to shape arcane power. What a wizard learns by years of hard study, the sorcerer knows by instinct and intuition. Sorcerers look within themselves for arcane prowess and draw forth strange powers few mortals can imagine. These magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater effects. The ways that these soul-touched powers manifest are related to a birthright, or "bloodline," which has infused the sorcerer with magic. These casters use ancestral guidance and natural genius to cast spells as effortlessly as they walk and talk.

Role: Because magic comes easily and quickly to them, sorcerers have time to pursue other areas of expertise. They are often jacks of many trades, bouyed by a deep reserve of magical heritage. They master many skills, are effective on offense, and are clever, agile, and resilient. Their bloodlines also grant them additional powers, cantrips, spell-like abilities, skill proficiencies, and feats.

Base Attack Bonus: +0.75 / level.

Caster Level: +0.5 / level.

Will Save: +0.75 / level.

Fort Save: +0.50 / level.

Reflex Save: +0.50 / level.

Hit Die: d6.



Table: Sorcerer Advancement
LevelBase Attack BonusCaster LevelFort SaveRef SaveWill SaveSpecial
1st+0 (+0.75)0 (0.5)+0 (+0.50)+0 (+0.50)+0 (+0.75)Tyro Signature: Bloodline I
2nd+1 (+1.50)1 (1.0)+1 (+1.00)+1 (+1.00)+1 (+1.50)Interaction Bloodline SLA or Cantrip
3rd+2 (+2.25)1 (1.5)+1 (+1.50)+1 (+1.50)+2 (+2.25)Combat Bloodline SLA or Cantrip
4th+3 (+3.00)2 (2.0)+2 (+2.00)+2 (+2.00)+3 (+3.00)Exploration Bloodline SLA or Cantrip
5th+3 (+3.75)2 (2.5)+2 (+2.50)+2 (+2.50)+3 (+3.75)Tyro Tier Choice
6th+4 (+4.50)3 (3.0)+3 (+3.00)+3 (+3.00)+4 (+4.50)Adventurer Signature: Bloodline II
7th+5 (+5.25)3 (3.5)+3 (+3.50)+3 (+3.50)+5 (+5.25)Interaction Bloodline SLA or Cantrip
8th+6 (+6.00)4 (4.0)+4 (+4.00)+4 (+4.00)+6 (+6.00)Combat Bloodline SLA or Cantrip
9th+6 (+6.75)4 (4.5)+4 (+4.50)+4 (+4.50)+6 (+6.75)Exploration Bloodline SLA or Cantrip
10th+7 (+7.50)5 (5.0)+5 (+5.00)+5 (+5.00)+7 (+7.50)Adventurer Tier Choice
11th+8 (+8.25)5 (5.5)+5 (+5.50)+5 (+5.50)+8 (+8.25)Hero Signature: Bloodline III
12th+9 (+9.00)6 (6.0)+6 (+6.00)+6 (+6.00)+9 (+9.00)Interaction Bloodline SLA or Cantrip
13th+9 (+9.75)6 (6.5)+6 (+6.50)+6 (+6.50)+9 (+9.75)Combat Bloodline SLA or Cantrip
14th+10 (+10.5)7 (7.0)+7 (+7.00)+7 (+7.00)+10 (+10.50)Exploration Bloodline SLA or Cantrip
15th+11 (+11.25)7 (7.5)+7 (+7.50)+7 (+7.50)+11 (+11.25)Hero Tier Choice
16th+12 (+12.00)8 (8.0)+8 (+8.00)+8 (+8.00)+12 (+12.00)Legend Signature: Bloodline IV
17th+12 (+12.75)8 (8.5)+8 (+8.50)+8 (+8.50)+12 (+12.75)Interaction Bloodline SLA or Cantrip
18th+13 (+13.50)9 (9.0)+9 (+9.00)+9 (+9.00)+13 (+13.50)Combat Bloodline SLA or Cantrip
19th+14 (+14.25)9 (9.5)+9 (+9.50)+9 (+9.50)+14 (+14.25)Exploration Bloodline SLA or Cantrip
20th+15 (+15.00)10 (10.0)+10 (+10.00)+10 (+10.00)+15 (+15.00)Legend Tier Choice


Skill Proficiencies

The sorcerer's proficient skills (and the ability scores used to boost each skill) are Climb (Str), Craft (Int), Fly (Dex), Gather Information (Chr), Heal (Wis), Jump (Str), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). The sorcerer's bloodline also grants proficiency with an additional skill.

Skill Ranks per Level: 4 + Int modifier.

Weapon and Armor Proficiencies

Pick two weapon groups from this list: Hammers, Light Blades, Projectiles, Spears, and Thrown (see the rules for weapon groups in Weapons and Armor). You are proficient with all simple weapons in your chosen two groups. You are proficient with light armor, light shields, and bucklers, although armor interferes with a your gestures, which can cause your spells with somatic components to fail (see Arcane Spells and Armor).

Spells and Spell Casting

At second level, when your caster level is one, you can cast arcane spells, which are drawn from the arcane spell list presented in Spell Lists. As with all characters, you follow the general magic rules for spell slots per day, based on your caster level, which advances by half a caster level every time you gain a sorcerer level. As an arcanist, intelligence is your spell casting ability score.

KNOWN SPELLS LIST: Each time you gain a caster level, you learn two new spells. Because you are an arcanist, you may choose to pick spells from the arcane spell list. The level of the spell cannot exceed half your new sorcerer level (minimum 1).

SAVING THROWS: A saving throw against one of your spells has a difficulty class (DC) of 9 + 1/2 spell slot used + your Casting Ability Score modifier. Certain feats and class abilities can modify your save DCs. Example: an Int 18 sorcerer casting a 1st level spell with a 4th level slot has a DC for that spell of 9 +4 +2 = 15. The +2 comes from the 4th level slot used; the level of the spell itself is not relevant.

BLOODLINE: Your connection to the arcane is mediated by a powerful innate facility that you have gained through your heritage -- your "bloodline." When you take your first level as a sorcerer, you also choose your bloodline, which determines your choice of class abilities. See below for more information about particular bloodlines. If you like, your appearance may reflect your choice of bloodline in subtle ways. A few bloodline powers alter appearance in obvious ways.

Select a bloodline whenever you first take the sorcerer class. When you do, you also gain proficiency in a skill, and it is a class skill for you. The skill varies with Bloodline:

SPELL-LIKE ABILITIES and CANTRIPS: At certain levels, you have the choice to learn a cantrip or a spell-like ability. A cantrip is a minor spell you can cast at will without using a spell slot. A spell-like ability (aka, SLA or Sp) is not a spell, but is a magical ability you can activate once per day. When you use a cantrip or a spell-like ability gained through your bloodline, the effect is arcane when you activate it, even if it appears on another (non-arcane) spell list. Note that there is no arcane failure check with spell-like abilities because they have no somatic components (also no verbal or material components, but it is the somatic components that affect spell failure for casting arcane spells); cantrips have components and spell failure as with other arcane spells. Whenever you use a bloodline cantrip or SLA, the save DC is 9 plus half of effective caster level plus your even (column B) intelligence ability score (feats or other adjustments may modify the base save DC, per usual).

Sorcerers are especially effective casting cantrips and activating SLAs, whatever the source. Add half your sorcerer class levels (round down) to your caster level for cantrips and SLAs -- but this bonus cannot raise effective caster level above your character level. Whenever you cast a cantrip or activate a spell-like ability, use this effective caster level for variable effects such as range, duration, save DCs, and so forth.

Class Abilities

TYRO THROUGH LEGEND TIER PROGRESSION

Levels 1, 6, 11, and 16: Signature Ability: You gain the Tier power granted by your bloodline (see below). Note that some Signature Abilities have a prerequisite; usually it is the bloodline's Signature Ability from a prior level.

Level 2, 7, 12, and 17 Interaction Ability: You gain a cantrip (see below) or the Interaction Spell-Like Ability for your bloodline.

Level 3, 8, 13, and 18 Combat Ability: You gain a cantrip (see below) or the Combat Spell-Like Ability for your bloodline).

Level 4, 9, 14, and 19 Exploration Ability: You gain a cantrip (see below) or the Exploration Spell-Like Ability for your bloodline.

Level 5, 10, 15, and 20 Sorcerer Choice: Select a sorcerer interaction, combat, or exploration ability from your bloodline of the appropriate tier or lower that you have not yet chosen, or choose a feat from among those listed for your bloodline.

Cantrips

At certain non-signature levels, you have the choice of a bloodline SLA, usable once per day, or a cantrip. The particular cantrip offered varies by level and bloodline. See below under each bloodline for specifics.

Bloodlines

ARCANE BLOODLINE

Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice. Perhaps you were exposed before birth to a great magic. Maybe you have a magical being your ancestry. You gain proficiency in the Knowledge (Arcana) skill.

Arcane Bloodline Tyro Abilities

Arcane Bloodline Adventurer Abilities

Arcane Bloodline Hero Abilities

Arcane Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Combat Casting, Improved Counterspell, Magic Lore, Smart, Spell Focus, Spell-Like Ability, Spell-Like Ability Focus.

DESTINED BLOODLINE

Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead -- or a tragic downfall! You gain proficiency in the Diplomacy skill.

Destined Bloodline Tyro Abilities

Destined Bloodline Adventurer Abilities

Destined Bloodline Hero Abilities

Destined Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Charming, Heroic Defiance, Heroic Recovery, Lucky, Maximize Spell, Reputation, Weapon Focus.

DIVINE BLOODLINE

Your ability to access arcane magic is mediated by divine forces. Perhaps you or your family were blessed by a god. Maybe you have an outsider, sacred servant, or high priest in the lineage of your ancestry. You gain proficiency in the Heal skill.

Divine Bloodline Tyro Abilities

Divine Bloodline Adventurer Abilities

Divine Bloodline Hero Abilities

Divine Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Bodyguard, Combat Reflexes, Dodge, Enlightened, Merciful Spell, Mounted Combat, Slot Shield.

DRACONIC BLOODLINE

At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. You gain proficiency in the Spot skill. Also, you must select one of the metallic dragon types. (Base and foul chromatic dragons are not cross-fertile with other races) This choice cannot be changed. A number of your abilities grant resistances and deal damage of an energy type based on your dragon type, as noted below:
  • Brass - 60-foot line of Fire
  • Bronze - 60-foot line of Electricity
  • Copper - 60-foot line of Acid
  • Gold - 30-foot cone of Fire
  • Silver - 30-foot cone of Cold

Draconic Bloodline Tyro Abilities

Draconic Bloodline Adventurer Abilities

Draconic Bloodline Hero Abilities

Draconic Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Blind-Fight, Endurance, Improved Natural Armor, Improved Natural Attack, Intimidating Prowess, Scholar, Toughness.

ELEMENTAL BLOODLINE

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. You gain proficiency in the Knowledge (Planes) skill. Also, you must select one of the four elements: air, earth, fire, or water. Each element has an associated form of movement and energy type. This choice cannot be changed. A number of your abilities grant resistances, deal damage, and offer movement boosts based on your element, as noted below:
  • Air - Electricity - Fly (average)
  • Earth - Acid - Burrow
  • Fire - Fire - bonus to base speed
  • Water - Cold - Swim
Note: When you use a cantrip or SLA granted by your bloodline that inflicts energy damage, the energy type used is the one noted above. An earth bloodline sorcerer using Chain Lightning or Ray of Frost uses the acid damage type,

Elemental Bloodline Tyro Abilities

Elemental Bloodline Adventurer Abilities

Elemental Bloodline Hero Abilities

Elemental Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Augment Summoning, Elemental Fist, Elemental Focus, Elemental Spell, Endurance, Muscular, Penetrating Strike.

FEY BLOODLINE

The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, you love music, and you feel a tie to the natural world. You gain proficiency in Perform (song, string, wind, and percussion).

Fey Bloodline Tyro Abilities

Fey Bloodline Adventurer Abilities

Fey Bloodline Hero Abilities

Fey Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Agile Maneuvers, Cantrip, Entertainer, Gang Up, Improved Dirty Trick, Far Shot, Underfoot.

NATURAL BLOODLINE

Mother Nature has touched your family, granting you a deep connection to earth and sky, plants and animals. Maybe your ancestors worked to preserve the environment, to save endangered species from undeath and blight, or simply lived in harmony with nature for generations. You gain proficiency in the Survival skill.

Natural Bloodline Tyro Abilities

Natural Bloodline Adventurer Abilities

Natural Bloodline Hero Abilities

Natural Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Improved Grapple, Improved Natural Armor, Improved Natural Attack, Improved Trip, Natural Spellcaster, Run, Vermin Heart.

SHADOW BLOODLINE

Spirits from the shadow plane dally at times in the world of light, and such as these lay with your ancestors once upon a time, imparting the mystery of shadow-stuff into your lineage. Cultivating an air of mystery and majesty, you have infused your mastery of magic with the essence of shadow. You gain proficiency in the Stealth skill.

Shadow Bloodline Tyro Abilities

Shadow Bloodline Adventurer Abilities

Shadow Bloodline Hero Abilities

Shadow Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Blind-Fight, Eschew Materials, Fleet, Graceful, Quick Draw, Silent Spell, Weapon Finesse.

YULETIDE BLOODLINE

Maybe the blood of certain northern elves runs through your ancestry, inspiring a jolly family tradition of generosity, good will, and giving. Maybe a festive spirit has blessed you and your family with the deep magic of merriment and peace between enemies. You are inspired to grant gifts and bring joy to others -- on the darkest days, and all the year round. You gain proficiency in the Sense Motive skill.

Yuletide Bloodline Tyro Abilities

Yuletide Bloodline Adventurer Abilities

Yuletide Bloodline Hero Abilities

Yuletide Bloodline Legend Abilities

Bloodline Feat: Choose from among these: Bodyguard, Combat Expertise, Combat Reflexes, Charming, Merciful Spell, Enlightened, Swift Aid.