Labyrinths & Liontaurs
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Disguise

Key Ability: Chr | Trained Only: No | Armor Check Penalty: No

You are skilled at changing your appearance and voice.

Check: Your Disguise check result determines how good the disguise is, and it is opposed by others' spot check results. If you don't draw any attention to yourself, others do not get to make spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their spot checks.

You get only one Disguise check per use of the skill, even if several people make spot checks against it. The Disguise check is made secretly, so that you can't be sure how good the result is.

The effectiveness of your disguise depends on how much you're changing your appearance and/or voice. Disguise can be used to make yourself appear like a creature that is one size category larger or smaller than your actual size. This does not change your actual size or reach, should you enter combat while wearing such a disguise.

DisguiseCheck Modifier
Minor details only+5
Disguised as different gender1-2
Disguised as different race1-2
Disguised as different age category1 -22
Disguised as different size category1-10
1 These modifiers are cumulative; use all that apply.
2 Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Spot checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

FamiliarityViewer's Spot Check Bonus
Recognizes on sight+4
Friends or associates+6
Close friends+8
Intimate+10

An individual makes a Spot check to see through your disguise immediately upon meeting you and again every hour thereafter. If you casually meet a large number of different creatures, each for a short time, check once per day or hour, using an average Spot modifier for the group.

Action: Creating a disguise requires 1d3 × 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.

Try Again: Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious.

Special: Magic that uses illusion to change your features, such as disguise self, grants you a +10 bonus on all Disguise checks to change your appearance. Other magic, such as sculpt sound, offers a +10 bonus on disguise checks to alter your voice. Magic that actually transmutes your form, such as alter self, polymorph, or shapechange, grants you a +10 bonus on all Disguise checks to change your appearance and voice, and reduces the penalty for portraying another gender, race, size, or age, if the transmutation changes those factors in reality. (The penalty is only halved because although you may now be a dwarf, that does not mean you know how to act, speak, and drink like a dwarf, for example.) Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.