These solitary hunters fly through the water on flexible wings, venomous tail behind.
Sting Ray CR 3
XP 600
N Medium animal
Init +2; Senses blindsight 30 ft., scent, low-light vision; Spot +9
Defense
AC 16, touch 13, flat-footed 13 (+2 Dex, +3 natural +1 dodge)
hp 24 (4d8+4)
Fort +4, Ref +5, Will +1
Offense
Speed swim 60 ft.
Melee bite +6 (1d4+3), sting +7 (1d6+3, weak poison)
Statistics
Str 16, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +6; CMD 18
Feats Weapon Focus (stinger), Dodge
Skills Spot +9, Swim +13; Racial Modifiers +4 Spot
SQ Weak poison stinger
Ecology
Environment any ocean
Organization solitary, or school during breeding season (4–40)
Treasure none
Special Abilities
Scent (Ex) A ray can notice creatures by scent in a 60-foot radius underwater. Blindsight 30 feet through electroreception.
Sting rays are graceful, solitary hunters that focus on smaller prey, generally avoiding people. But when roused or in a "fever" with many others, they can be dangerous.
These gentle giants of the sea pose no danger, surviving on speed, agility, and size.
Manta Ray CR 1/3
XP 100
Init +5; Senses blindsense 30 ft., keen scent; Spot +8
Defense
AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size)
hp 22 (4d8+4)
Fort +7, Ref +5, Will +2
Offense
Speed swim 80 ft.
Melee Slam +0 (1d4+4)
Space 10 ft.; Reach 5 ft.
Statistics
Str 17, Dex 18, Con 13, Int 2, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 21
Feats Great Fortitude, Improved Initiative
Ecology
Environment any ocean
Organization solitary, pair, school (2–5), or pack (2–12)
Treasure none
Special Abilities
Scent (Ex) A ray can notice creatures by scent in a 60-foot radius underwater.
Manta rays are graceful swimmers that filter-feed on plankton and little fishes. They flee if attacked, and their speed and agility protect them from foes not detered by their size.
Giant Oceanic Manta Ray (CR 1): Add the giant creature template to describe this huge species of manta ray.