Eternal Timeline

Eternal Time Lothar Time
(Days) (Dates) Events
1-144 - Slow Time in Transit to Lothar.
145 1.1.50 Start of Lothar New Year.
145-157 1.1-1.12 Adventures on Giant Cloud Isle.
158-160 1.13-2.12 Slow Time in the Abyss.
Mike's Adventure

161-163 2.13-3.12 Slow Time in Island Paradise.
164 3.13-3.22 Slow Time in Path of Trials.
165-170 3.23-5.22 Slow Time in Dragon Quest.
171-172 5.23-6.12 Slow Time in Sea Travel.
173-175 6.13-6.15 Underworld.
Don's Adventure

176 6.16 Healing and relaxing.
177 6.17 Feast, celebrate. Marvin flames on.
178-179 6.18-6.19 Trip to Albany.
180-182 6.20-6.22 In Avalon.
183-200 6.23-7.10 Travel to Albany.
201-202 7.11-7.12 Visit Elders, scry Marvin.
203-211 7.13-7.21 Journey into mountains.
212 7.22 North up Old Road.
213 7.23 New Orc City. Fight a god.
214-224 7.24-8.4 Resting up.
Steve's Adventure

225-227 8.5-8.7 Go south, meet jellyfish, come back.
228-229 8.8-8.9 Travel with jellyfish NE.
230 8.10 Explore Pyramid. Ditch Sheemish.
Michael's Adventure

231-265 8.11-9.15 Leave Abrac & Top, walk to Albany.
231-285 9.16-10.5 Walk to pyramids and kobold-gnoll battle.
286-307 10.6-10.27 Travel underground via barge to river.
308-310 10.28-10.30 Travel downriver to Shoal.
311-357 11.1-12.17 Tim's monk duel, spend time in Shoal.
358-373 12.18-1.3.51 Leave Tim, barge south to New Avalon.
374-380 1.4-1.10 In Avalon: Errands and gnome.
381-418 1.11-2.18 Pocket Uni. Demons, Ident Hoard.
419 2.19 Marvin, Whorfin, Nomad part company.
Solo Adventuring

420-475 2.10-4.15 Abrac researchs and trains friends, Whorfin sets up Eternal House, Nomad travels in time, Tim fights undead, Marvin makes a friend.
476-600 4.16-8.20 Abrac researchs and fights trolls, Whorfin sails south, Nomad and Marvin meet two dragons, Tim rules in Shoal.
Mike's Adventure

601-625 8.21-9.15 Meet Druids, confront Albanians, recover item.
626-672 9.16-11.2 Blip, lose trial by combat and candidate 1, fly away. Meanwhile, Whorfin dies.
673-710 11.3-12.10 Slay drow, save candidate 2, travel by whale.
711-721 12.11-12.21 Fight necromancer-candidate 3, come home.
Don's Adventure

721-811 12.22-3.21.52 Solo adventuring ends badly as we each individually meet the Desilus.
812-827 3.22-4.7 Investigate Heffalump Pyramid. Go Wild.
828-989 4.8-9.19 Travel thru Shoal, Albany, and New Orc City to arrive at DwarfHome.
990-1,002 9.20-10.2 Purify the old Dwarf Temple, contract weapon and shield creation, touch shards.
1,003-1,023 10.3-10.23 Training and spell research.
1,024 10.24 Kill Sebastian for the second time.
1,025-1,042 10.25-11.12 Identifies and training in DwarfHome. Pick up finished shields and weapons.
1,043-1,044 11.13-11.14 Talk with Druids about the Desilus, defeat them, reclaim the Top.
1,050-1,052 11.20-11.22 Raise, question, and release Desilu ranger.
1,080 12.20 Main Top garage completed; Top moved in.
1,046-1,092 11.16-1.1.53 Training and recovery in DwarfHome.
Steve between Reunions

1,093-1,094 1.2-1.3 Gathering together. Abrac blips to Sheemish's lair.
1,095 1.4 Investigating rumors about a waylaid orc caravan, the party (sans Abrac but with an orc guide) locates what may have been the culprit: Displacer Beasts. These the party takes care of, killing three. Jean Valjean skins the three beasts.
1,096 1.5 We give one beast pelt and the body of the dead orc guide (slain in battle) to his friends as weregeld. And we search for Abrac, to no avail. He, meanwhile, is visiting Sheemish in Slowtime.
1,097 1.61.15 Searching for Abrac leads us back to the Top, where we find a strange gem that is also a glowing orb. After touching it, we find ourselves reunited with Abrac and visiting Sheemish.
Steve's Adventure

1,098 1.16-1.25 Slowtime. Sheemish offers us a deal and blips us to Teth. We look for Ambrosia Cave.
1,099 1.26-2.5 Slowtime. At the Cave: River, Island, Skellies, Mist, Beach, Bodies, Grubs, Cave, Tunnels, Marvin dies.
1,100-1,107 2.6-4.15 Slowtime. Travel back to Sheemish. Then revisit Cave twice. Jean and Abrac die. Steal Ambrosia for Sheemish.
1,105 3.20 Top Garage completely finished at DwarfHome.
1,108 4.16 Return to Lothar.
1,109-1,153 4.17-6.1 Training, research Energy Gate, etc.
1,154 6.2 Eternal Dungeon Crawl through old dwarf mines. Spiders.
1,155-1,156 6.3-6.4 A visit to the Mountain Dwarf City. They don't let us in, but two dwarves join us on a mission.
1,157-1,160 6.5-6.8 Traveling the Tunnel from DwarfHome to the mountain Dwarf City. Hydra, Stone Giants.
1,161 6.9 Rest in DwarfHome.
1,162 6.10 More EDC, old Dwarf Temple, Ghost of Vilhelm Strongarm.


Site Map | 2 December 2001

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)