This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.

Kraken CR 18

XP 153,600

NE Gargantuan magical beast (aquatic)

Init +4; Senses darkvision 120 ft., low-light vision; Perception +28


AC 32, touch 6, flat-footed 32 (+26 natural, –4 size)

hp 290 (20d10+180)

Fort +21, Ref +12, Will +11

Immune cold, mind-affecting effects, poison


Speed 10 ft., swim 40 ft., jet 280 ft.

Melee 2 arms +26 (2d6+10/19–20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10)

Space 20 ft.; Reach 20 ft. (60 ft. with arm, 40 ft. with tentacle)

Special Attacks constrict (tentacles, 1d8+10), ink cloud, rend ship

Spell-Like Abilities (CL 15th)

1/day—control weather, control winds, dominate monster (DC 24, animal only), resist energy


Str 30, Dex 10, Con 29, Int 21, Wis 20, Cha 21

Base Atk +20; CMB +34 (+38 grappling); CMD 44 (can't be tripped)

Feats Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Trip, Multiattack, Power Attack

Skills Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25

Languages Aquan, Common

SQ tenacious grapple


Environment any ocean

Organization solitary

Treasure triple

Special Abilities

Ink Cloud (Ex) A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based.Kraken Ink: Ink cloud—contact; save Fort DC 29; frequency 1/round for 10 rounds; effect 1 Str damage plus nausea; cure 2 consecutive saves.

Jet (Ex) A kraken can jet backward as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Rend Ship (Ex) As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.

Tenacious Grapple (Ex) A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles.

The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle.

A kraken measures nearly 100 feet in length and weighs 4,000 pounds.