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Psionic Power List
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Power Name | Brief Description |
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Astral Traveler: | Enable yourself or another to join an astral
caravan-enabled trip. |
BiofeedbackA: | Gain DR 2/-. |
Bite of the Wolf: | Gain bite attack for 1d8 damage. |
Burst: | Gain +10ft. to speed this round. |
Call WeaponryA: | Create temporary weapon. |
CatfallA: | Instantly save yourself from a fall. |
Chameleon: | Gain +10 enhancement bonus on Hide checks. |
Claws of the BeastA: | Your hands become deadly claws. |
CompressionA: | You grow smaller. |
Conceal Thoughts: | You conceal your motives. |
Detect Psionics: | You detect the presence of psionics. |
Dissipating TouchA: | Touch deals 1d6 damage. |
Distract: | Subject gets -4 on Listen, Search, Sense Motive, and Spot checks. |
Elfsight: | Gain low-light vision, +2 bonus on Search and Spot
checks, and notice secret doors. |
Empty Mind: | Gain +2 on Will saves until your next action. |
ExpansionA: | Become one size category larger. |
Float: | Buoy yourself in water or other liquid. |
Force ScreenA: | Invisible disc provides +4 shield bonus to AC. |
Grip of IronA: | Your iron grip gives +4 bonus on grapple checks. |
HammerA: | Melee touch attack deals 1d8/round. |
Inertial ArmorA: | Tangible field of force provides you with +4 armor bonus to AC. |
Metaphysical ClawA: | Your natural weapon gains +1 bonus. |
Metaphysical WeaponA: | Weapon gains +1 bonus. |
My LightA: | Your eyes emit 20-ft. cone of light. |
Precognition, DefensiveA: | Gain +1 insight bonus to AC and saving throws. |
Precognition, OffensiveA: | Gain +1 insight bonus on your attack rolls. |
Prescience, OffensiveA: | Gain +2 insight bonus on your damage rolls. |
PrevenomA: | Your claws gain a poison coating. |
Prevenom WeaponA: | Your weapon is mildly venomous. |
Skate: | Subject slides skillfully along the ground. |
StompA: | Subjects fall prone and take 1d4 nonlethal damage. |
Synesthete: | You receive one kind of sense when another sense is stimulated. |
Thicken SkinA: | Gain +1 enhancement bonus to your AC for 10 min./level. |
VigorA: | Gain 5 temporary hit points. |
Power Name | Brief Description |
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Animal AffinityA: | Gain +4 enhancement to one ability. |
Body AdjustmentA: | Heal 1d12 damage. |
Body Equilibrium: | You can walk on nonsolid surfaces. |
Body PurificationA: | Restore 2 points of ability damage. |
Concealing Amorpha: | Quasi-real membrane grants you concealment. |
Darkvision, Psionic: | See 60 ft. in total darkness. |
Detect Hostile Intent: | You can detect hostile creatures within 30 ft. of you. |
Dimension SwapA: | You and an ally switch positions. |
Dissolving TouchA: | Your touch deals 4d6 acid damage. |
Dissolving WeaponA: | Your weapon deals 4d6 acid damage. |
Empathic TransferA: | Transfer another’s wounds to yourself. |
Energy Adaptation, SpecifiedA: | Gain resistance 10 to one energy type. |
Feat LeechA: | Borrow another’s psionic or metapsionic feats. |
Hustle: | Instantly gain a move action. |
Levitate, Psionic: | You move up and down, forward and back, via mental support. |
Painful StrikeA: | Your natural weapons deal an extra 1d6 nonlethal damage. |
Prowess: | Instantly gain another attack of opportunity. |
Psionic Scent: | Gain the scent ability. |
Psionic Lion's ChargeA: | You can make full attack in same round you charge. |
Strength of My EnemyA: | Siphon away your enemy’s strength and grow stronger. |
Sustenance: | You can go without food and water for one day. |
Thought ShieldA: | Gain PR 13 against mind-affecting powers. |
Wall Walker: | Grants ability to walk on walls and ceilings. |
Power Name | Brief Description |
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Claws of the Vampire: | Heal half of your claw’s base damage. |
Concealing Amorpha, Greater: | Quasi-real membrane grants you total concealment. |
Danger Sense: | Gain +4 bonus against traps. |
Dimension SlideA: | Teleports you very short distance. |
Duodimensional Claw: | Increases your natural weapon’s threat range. |
Ectoplasmic Form: | You gain benefits of being insubstantial and can fly slowly. |
Empathic FeedbackA: | When you are hit in melee, your attacker takes damage. |
Empathic Transfer, HostileA: | Your touch transfers your hurt to another. |
Escape Detection: | You become difficult to detect with clairsentience powers. |
Evade BurstA: | You take no damage from a burst on a successful Reflex save. |
Exhalation of the Black DragonA: | Your acid breath deals 3d6 damage to a close target. |
Graft Weapon: | Your hand is replaced seamlessly by your weapon. |
Keen Edge, Psionic: | Doubles normal weapon’s threat range. |
Mental BarrierA: | Gain +4 deflection bonus to AC until your next action. |
Ubiquitous Vision: | You have all-around vision. |
Vampiric Blade: | You heal half of your base weapon damage. |
Power Name | Brief Description |
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Claw of Energy | Your claws deal additional energy damage. |
Dimension Door, Psionic: | Teleports you short distance. |
Energy AdaptationA: | Your body converts energy to harmless light. |
Freedom of Movement, Psionic: | You cannot be held or otherwise rendered immobile. |
Immovability: | You are almost impossible to move and gain DR 15/-. |
Inertial Barrier: | Gain DR 5/-. |
Psychic Vampire: | Touch attack drains 2 power points/level from foe. |
Steadfast Perception: | Gain immunity to illusory effects, +6 bonus on Spot and Search checks. |
Truevenom: | Your natural weapons are covered in horrible poison. |
Truevenom Weapon: | Your weapon is horribly poisonous. |
Weapon of Energy: | Weapon deals additional energy damage. |
Power Name | Brief Description |
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Adapt Body: | Your body automatically adapts to hostile environments. |
CatapsiA: | Psychic static inhibits power manifestation. |
MetaconcertA: | Mental concert of two or more increases the total power of the participants. |
Oak BodyA: | Your body becomes as hard as oak. |
Psychofeedback: | Boost Str, Dex, or Con at the expense of one or more other scores. |
Power Name | Brief Description |
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Breath of the Black DragonA: | Breathe acid for 11d6 damage. |
Dispelling Buffer: | You are buffered from one dispel psionics effect. |
Form of DoomA: | You transform into a frightening tentacled beast. |
Mind Blank, Personal: | You are immune to scrying and mental effects. |
Suspend Life: | Put yourself into a state akin to suspended animation. |