Labyrinths & Liontaurs
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Notes

Sample Complex NPC

The Hidden Hero

Character Concept: Mums the Shy is painfully, disablingly unable to interact socially with others. He can only bring herself to talk to people from behind a mask, when he is hidden, and he dislikes even that. But he longs in his heart to be a true hero, a champion of good. And he has come up with a clever way to be a hero without having to interact with others. She has prayed with an open soul, and her god has rewarded her with an eidolon companion. Thanks to her parent's support, she has paid a wizard to cast a curse on her, a baleful polymorph spell, which has changed her from a human into a little songbird. Now she travels with her biped eidolon, who looks just like a human, and who acts as the "adventurer," while Mums wears the ultimate mask, acting as the eidolon's "companion."

Shelby has no desire to communicate with any spirits or summons other than her eidolon, so she is focusing on the summoner signature abilities to keep her eidolon as strong as possible. Herself, Shelby acts in a support role, so she wants the cleric's ability to channel gained at levels 2, 7, 12, and 17. She likes the conjuration wizard's ability to boost her summons, so she wants wizard levels for the conjuration slot play at levels 3, 8, 13, and 18. With her other levels she adds in abilities that boost her eidolon and keep her multiclassing even.

Here is Shelby's Level and Power Progression Table. Note that to fully describe this character, a seperate character sheet should be made for Shelby's eidolon companion, especially noting evolutions taken, along with all the other variable options that need tracking.

Lvl Class BAB CL Ref Will Fort Class Ability Non-Class Ability Spells
1 Summoner 1 0.5 0 0.75 0 0.5 0 0.75 0 0.75 0 Eidolon trait: Rich Parents --
2 Cleric 1 0.5 1 1 1 0.25 0 0.75 1 0.5 1 Channel feat: Imp Companion (Share Spells I) Div Favor, Det Aura
3 Wizard 1 0.25 1 1 2 0.5 1 1 2 0.5 1 Conjuration Slot - C race: Favored (Cleric) Shield, Mage Armor
4 Cleric 2 0.5 1 1 3 0.25 1 0.75 3 0.5 2 Cantrip - Guidance feat: Extra Channel Energy Heroic Fortune, Divine Protection
5 Cleric 3 0.5 2 1 4 0.25 1 0.75 4 0.5 2 Spontaneous Healing stat: +1 Chr Shield Other, Cure Mod. Wounds
6 Summoner 2 0.5 2 0.75 5 0.5 2 0.75 4 0.75 3 Eidolon trait: Birthmark Delay Poison, Hold Person
7 Cleric 4 0.5 3 1 6 0.25 2 0.75 5 0.5 4 Channel feat: Imp Companion (Speak I) Weapon of Awe, Restoration Minor
8 Wizard 2 0.25 3 1 7 0.5 3 1 6 0.5 4 Conjuration Slot - C race: Robust Recall Lessons, True Strike
9 Cleric 5 0.5 4 1 8 0.25 3 0.75 7 0.5 5 Sense Outsider feat: Lucky (+2 reflex saves) Chill Touch, False Life
10 Cleric 6 0.5 4 1 9 0.25 3 0.75 8 0.5 5 Sense Undead stat: +1 Con Prayer, Archon's Aura
11 Summoner 3 0.5 5 0.75 10 0.5 4 0.75 8 0.75 6 Eidolon trait: Sacred Touch Magic Missile, Identiry
12 Cleric 7 0.5 5 1 11 0.25 4 0.75 9 0.5 6 Channel feat: Imp Companion (Vision I) Cure Critical Wounds, Divination
13 Wizard 3 0.25 5 1 12 0.5 4 1 10 0.5 7 Conjuration Slot - C race: Leader See Invisibility, Mirror Image
14 Cleric 8 0.5 6 1 13 0.25 5 0.75 11 0.5 7 Temple Teleport feat: Improved Channel Restoration, Divine Power
15 Cleric 9 0.5 6 1 14 0.25 5 0.75 12 0.5 8 Combat Blessing stat: +1 Chr Breath Of Life, Commune
16 Summoner 4 0.5 7 0.75 15 0.5 5 0.75 12 0.75 9 Eidolon trait: Loyal and Faithful Friend Cleanse, Flame Strike
17 Cleric 10 0.5 7 1 16 0.25 6 0.75 13 0.5 9 Channel feat: Turn Outsider Plane Shift, Raise Dead
18 Wizard 4 0.25 8 1 17 0.5 6 1 14 0.5 10 Conjuration Slot - C race: Talented (Select. Channel) Acid Arrow, Invisibility
19 Cleric 11 0.5 8 1 18 0.25 6 0.75 15 0.5 10 Understand Divine Will feat: Imp Companion (Vision II) Righteous Might, Heal
20 Cleric 12 0.5 9 1 19 0.25 7 0.75 16 0.5 11 Life Revelation stat: +1 Con Planar Adaptations, Word of Recall
Note: Human race includes these options: +2 Charisma; +2 Fort and Reflex saves; +3 Know (Religion), Search, and Spot; Bonus Feat: Natural Spellcaster.
Also note: With a favored class of Cleric, only the Wizard and Summoner classes need to be balanced.