Labyrinths & Liontaurs
Contents

Notes

Contents

This set of links includes pages both complete and in progress.

Core Rules

Basics: Getting Started | Creating a Character | Ability Scores

Modes of Play: Interaction | Exploration | Combat

Magic: Overview | Spells (Arcane, Divine, Inherent, Natural) | Spell Lists | Spell Index

Possessions: Equipment | Materials | Weapons and Armor | Magic Items | Inventory

Additional Rules: Time | Glossary

Classes

Class Choice, Progression, and Experience | Multiclassing

Marrowmancers: Rogue | Barbarian | Fighter

Naturalists: Druid | Monk | Ranger

Priests: Cleric | Summoner | Paladin

Arcanists: Wizard | Bard | Sorcerer

Prestige Classes: Chronicler | Defender | Fixer | Honorblade | Loremaster | Sagittary | Shadowweaver | Walker

Secondary Classes: Adept | Aristocrat | Commoner | Expert | Warrior

Graduating to Veteran Play

Characters Beyond Class

Lionheart Points and Improving Ability Scores

Races: Dwarves | Elves | Gnomes | Halflings | Humans | Humelves | Liontaurs | Wildlings

Feats | Feats by Name | Feats by Type

Skills | Using Skills

Traits

Rounding Out Your Character: Vital Statistics | Alignment | Personality, Background, Concept

Campaign

Setting: The World | The Gods | The Planes

Monsters

Monster Details: Stat Blocks | Monster Index

Monster Basics: Monster Types | Universal Rules

Monster Lists: By Type | By CR | By Terrain | Encounters by Terrain and CR

Monster Forging: Creation | Advancement

Game Master Guide

Running the Game: Designing Encounters | Rewards | Veteran Adventures

Non-Player Characters: NPC Creation | Sample NPCs | NPC Boons

Perils: Traps | Natural Dangers and Catastrophes | Haunts and Other Hazards