Contents
This set of links includes pages both complete and in progress.
Core Rules
Basics: Getting Started | Creating a Character | Ability Scores
Modes of Play: Interaction | Exploration | Combat
Magic: Overview | Spells (Arcane, Divine, Inherent, Natural) | Spell Lists | Spell Index
Possessions: Equipment | Materials | Weapons and Armor | Magic Items | Inventory
Additional Rules: Time | Glossary
Classes
Class Choice, Progression, and Experience | Multiclassing
Marrowmancers: Rogue | Barbarian | Fighter
Naturalists: Druid | Monk | Ranger
Priests: Cleric | Summoner | Paladin
Arcanists: Wizard | Bard | Sorcerer
Prestige Classes: Chronicler | Defender | Fixer | Honorblade | Loremaster | Sagittary | Shadowweaver | Walker
Secondary Classes: Adept | Aristocrat | Commoner | Expert | Warrior
Characters Beyond Class
Lionheart Points and Improving Ability Scores
Races: Dwarves | Elves | Gnomes | Halflings | Humans | Humelves | Liontaurs | Wildlings
Feats | Feats by Name | Feats by Type
Rounding Out Your Character: Vital Statistics | Alignment | Personality, Background, Concept
Campaign
Setting: The World | The Gods | The Planes
Monsters
Monster Details: Stat Blocks | Monster Index
Monster Basics: Monster Types | Universal Rules
Monster Lists: By Type | By CR | By Terrain | Encounters by Terrain and CR
Monster Forging: Creation | Advancement
Game Master Guide
Running the Game: Designing Encounters | Rewards | Veteran Adventures
Non-Player Characters: NPC Creation | Sample NPCs | NPC Boons
Perils: Traps | Natural Dangers and Catastrophes | Haunts and Other Hazards
