Labyrinths & Liontaurs
Contents

Notes

Ivory Cobra

This creature resembles a small cobra, carved of bone or ivory. Its body is made of overlapping ivory plates, and its eyes are pinpoints of red light.

Ivory Cobra CR 2

XP 600

N Small construct

Init +2; Senses darkvision 60 ft., low-light vision; Spot +0

Defense

AC 20, touch 13, flat-footed 18 (+2 Dex, +7 armor, +1 size)

hp 15 (1d10+10)

Fort +0, Ref +2, Will +0

DR 5/—; Immune construct traits; SR 13

Offense

Speed 40 ft.

Melee bite +3 (1d6+1 plus poison)

Statistics

Str 12, Dex 15, Con —, Int —, Wis 11, Cha 1

Base Atk +1; CMB +1; CMD 13 (can't be tripped)

Skills Stealth +12; Racial Modifiers +6 Stealth

SQ find target

Ecology

Environment any

Organization solitary, pair, or nest (3–10)

Treasure none

Special Abilities

Find Target (Su) Once per day, an ivory cobra's master can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The master must have seen or be holding an item from the specified creature for this order to function. This special ability is optional — the ivory cobra can be made without this ability. Adding this ability or foregoing it does not change the cost.

Poison (Ex) An ivory cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its master must refill this reservoir manually. The reservoir holds enough poison for three successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The master can fill the reservoir with any injury poison (a weak poison is assumed in general), though acid, alchemical substances, and even stranger liquids have been used. Weak injury poison: Bite; save Fort DC 10; effect queasy; duration 10 minutes.

The ivory cobra is a simple construct that resembles a hooded cobra made out of bone, tusk, horn, etc. The ivory cobra is typically used as a bodyguard or guardian of treasure (especially in small places), though its magical ability to unerringly locate creatures means it is also used as an assassin. Since an ivory cobra's poison reservoir can contain multiple types of venom, the construct's specific use can be further tailored by varying the poison used. Some spellcasters even fill these reservoirs with potions, so that when the cobra bites, it injects the potion into its target. This is a somewhat dangerous method for gaining the effects of a potion, but it does free up the cobra's master to do other things in a combat round apart from quaffing potions.

Ivory is the most common material for these creations, but some crafters prefer more exotic materials when creating the serpentine constructs.

Cold Iron Cobra (+0 CR): This cobra's natural attacks count as cold iron for the purpose of bypassing damage reduction. It has a speed of 30 feet, not 40 feet.

Darkwood Cobra (+0 CR): This cobra is more mobile; it gains a swim speed of 30 ft. and a climb speed of 20 ft. Its AC is 18, with an armor bonus of +5, not +7.

Construction

An ivory cobra's body is built from magically treated materials, typically bone, horn, shell, or some other ivory, but other materials may be used.

Ivory Cobra

CL 8th; Value 10,000 gp

Requirements Craft Construct, animate objects; geas; optional: discern location; Skill Craft (armor), Craft (blacksmithing [for cold iron cobras only]), Craft (carpentry [for darkwood cobras only]), or Craft (weapons) DC 15; Cost 5,000 gp, 500 xp