Labyrinths & Liontaurs



Sagittaries are masters of ranged combat on the move, as they possess the ability to strike at targets with unerring accuracy, imbue their arrows with powerful spells, and run circles around their foes as they do so. Missiles fired by arcane archers fly at weird and uncanny angles to strike at foes around corners, and they can pass through solid objects to hit enemies that cower behind cover. Outside combat, sagittaries are trackers, guides, hunters, herders, and explorers beyond compare.

Legends say that liontaurs were the first sagittaries, and certainly their speed and expertise under open sky and on wide plains makes this prestige class a natural for them. But nowadays people of every race excel with this prestige class, from halflings with slings to dwarves with crossbows to elves with longbows, for example.

Role: Sagittaries tend to be aligned with nature, often beginning their careers as rangers or druids. Many explore magic first, then use imbued missiles to deliver spells along with deadly missile attacks. They tend to focus on slowing and hindering enemies and then shooting without fear of retaliation. They just have to be careful not to target allies along with enemies with their burst and emanation spells.

Requirements: The Universal System tends to offer the Sagittary prestige class to characters who have had remarkable experiences ...

If you have focused on one of these to the point of obsession, or if your experiences have touched on most or all of them, then the Universal System may offer you the use of this prestige class.

Base Attack Bonus: +1 / level.

Caster Level: Similar to +0.5 / level, see below.

Will Save: +0.5 / level.

Fort Save: +0.5 / level.

Reflex Save: +0.5 / level.

Hit Die: d8.

Table: Sagittary Advancement
LevelBase Attack BonusCaster LevelWill SaveFort SaveRefx SaveSpecial
1st+1+1+0.5+0.5+0.5Prestige Signature: Spellbound Shooting
2nd+2+1+1.0+1.0+1.0Hunter I or Herder I
3rd+3+2+1.5+1.5+1.5Shot on the Double or Safe Shot
4th+4+2+2.0+2.0+2.0Hawkeye or Dowsing Missile
5th+5+3+2.5+2.5+2.5Prestige Tier Choice
6th+6+3+3.0+3.0+3.0Master Signature: Trick Shot
7th+7+4+3.0+3.5+3.5Hunter II or Herder II
8th+8+4+3.0+4.0+4.0Breakneck Dash or Hail of Missiles
9th+9+5+4.0+4.5+4.5Portal Shot or Perfect Guide
10th+10+5+5.0+5.0+5.0Master Tier Choice

Skill Proficiencies

The sagittary's proficient skills (and the ability scores used to boost each skill) are Climb (Str), Gather Information (Chr), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (Nature, Geography) (Int), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Stealth (Dex), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Str).

Skill Ranks per Level: 4 + Int modifier.

Weapon and Armor Proficiencies

You are proficient with all simple, martial, and exotic weapons in the Projectile group. You are proficient with light armor and bucklers.

Spells and Spell Casting

Prestige classes do not add the usual fractional increase to caster level each time you advance. Instead, at some levels you add a full caster level, and at other levels you add none. The spell level of sagittary spells varies from sagittary to sagittary -- see these rules on prestige class spell aquisition. When you cast spells gained through this prestige class, those spells are natural by type. The casting ability score for this prestige class is dexterity; use your even (column B) dexterity modifier for sagittary spell DCs, and, if it is your highest casting ability score, to set concentration checks and bonus spells per day.

KNOWN SPELLS LIST: When you add a caster level, the spells you add to your known spells list are pre-selected:

Class Abilities


Level 1 Sagittary Prestige Tier Signature Ability: Spellbound Shooting You can create missiles as a free action multiple times per round, so that you never lack for ammunition. Every such missile you fire becomes magical, gaining an enhancement bonus equal to your character level divided by 3 (round down). After being fired by you and after the attack is resolved, the missile vanishes. In addition, you can bind an area-affect spell to such a missile when you shoot it at a creature. If a spellbound missile hits, it inflicts normal damage; in addition, pick one corner of a square occupied by your target and center the spell there. A spell cast in this way requires its standard casting time -- and you fire the spellbound missile as part of the casting. The missile must be fired as the casting is completed or the spell is wasted. If the missile misses, the spell slot is NOT wasted, and it remains available for use.

Level 2 Sagittary Prestige Tier Interaction Ability (pick one):

Level 3 Sagittary Prestige Tier Combat Ability (pick one):

Level 4 Sagittary Prestige Tier Exploration Ability (pick one):

Level 5 Sagittary Prestige Tier Choice: Select a Sagittary Prestige Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a feat from the Shooter or Sniper Feat Trees for which you qualify, treating your own tier as if it were one step higher..


Level 6 Sagittary Master Tier Signature Ability: Trick Shot (Su) As a standard action, a missile you create with your Spellbound Shooting ability homes in on your target, veering around creatures, passing through obstacles, ignoring benefits for cover and reducing the miss chance for concealment by 25 percent. A trick shot requires line of effect or line of sight, but not both (if you are shooting into mist, you might have line of effect but not line of sight; if you are shooting through a wall at a target you see with a ring of x-ray vision, you have line of sight but not line of effect). A trick shot strikes incorporeal and ethereal foes as if the missile had the ghost touch ability. In addition, when you use a trick shot, you may choose one of the following combat maneuvers or actions (instead of attacking to inflict damage): disarm, snooker, sunder, or trip; add half your character level to your CMB to make one of these special attacks. You can bind a spell to a Trick Shot if the casting time is a standard action or less, but the combined Spellbound Trick Shot requires a full round action to execute. You can make a Trick Shot a number of times per day equal to your character level.

Level 7 Sagittary Master Tier Interaction Ability (pick one):

Level 8 Sagittary Master Tier Combat Ability (pick one):

Level 9 Sagittary Master Tier Exploration Ability (pick one):

Level 10 Sagittary Master Tier Choice: Select a sagittary Master or Prestige Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a feat from the Intuition or Dash Feat Trees for which you qualify, treating your own tier as if it were one step higher.