Labyrinths & Liontaurs
Contents

Notes

Walker

Walkers are the ultimate wanderers, adept in any environment, at home wherever their feet take them. They have a deep and abiding curiosity about the world, and they crave the novelty of new sights and places. They show up unexpectedly, walking in and out of tales and adventures. They are in tune with nature, sometimes with a spiritual devotion, sometimes just to enjoy, explore, and learn.

As masters of travel, Walkers always seek safe ways through inhospitable terrain, leading others safely as well. Master Walkers are known to travel the multiverse, blazing trails where people have never gone before, visiting realms that defy mortal experience. Those who journey with them may delight in or regret the experience, but either way, they do not return unchanged.

Role: Walkers are competent in combat, and more than competant in natural environments. They also have the skills and abilities to make excellent naturalists, scouts, and leaders, often taking the role of the first member of a group into danger and the last one out. They are themselves highly mobile, and they help their friends move adroitly as well. Given the way that the majority of walkers wander, changing locations and seeking novelty, it is no surprise that walkers tend to be chaotic in alignment.

Requirements: The Universal System tends to offer the Walker prestige class to characters who have had remarkable experiences ...

If you have focused on one of these to the point of obsession, or if your experiences have touched on most or all of them, then the Universal System may offer you the use of this prestige class.

Base Attack Bonus: +0.75 / level.

Caster Level: Similar to +0.5 / level, see below.

Will Save: +0.5 / level.

Fort Save: +0.75 / level.

Reflex Save: +0.5 / level.

Hit Die: d8.


Table: Walker Advancement
LevelBase Attack BonusCaster LevelWill SaveFort SaveRefx SaveSpecial
1st+0.75+1+0.5+0.75+0.5Prestige Signature: Terrain Mastery
2nd+1.50+1+1.0+1.50+1.0Hidden Campfire or Professional Wayfarer
3rd+2.25+2+1.5+2.25+1.5Firm Footing or Combat Mastery
4th+3.00+2+2.0+3.00+2.0Double Time or Mean Man With a Map
5th+3.75+3+2.5+3.75+2.5Prestige Tier Choice
6th+4.50+3+3.0+4.50+3.0Master Signature: Planar Mastery
7th+5.25+4+3.0+5.25+3.5Welcoming Campfire or Traveler Sense
8th+6.00+4+3.0+6.00+4.0Nature's Aid or Always Walking
9th+6.75+5+4.0+6.75+4.5Curiosity Satisfied or Short Cutter
10th+7.50+5+5.0+7.50+5.0Master Tier Choice

Skill Proficiencies

The walker's proficient skills (and the ability scores used to boost each skill) are Climb (Str), Diplomacy (Cha), Gather Information (Chr), Handle Animal (Cha), Jump (Str), Knowledge (Nature, Geography) (Int), Language (Int), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex), and Use Rope (Str).

Skill Ranks per Level: 4 + Int modifier.

Weapon and Armor Proficiencies

You gain no new proficiency with weapons or armor.

Spells and Spell Casting

Prestige classes do not add the usual fractional increase to caster level each time you advance. Instead, at some levels you add a full caster level, and at other levels you add none. The spell level of walker spells varies from walker to walker -- see these rules on prestige class spell aquisition. When you cast spells gained through this prestige class, those spells are natural by type. The casting ability score for this prestige class is strength; use your even (column B) strength modifier for walker spell DCs, and, if it is your highest casting ability score, to set concentration checks and bonus spells per day.

KNOWN SPELLS LIST: When you add a caster level, the spells you add to your known spells list are pre-selected:

Class Abilities

PRESTIGE TIER

Level 1 Walker Prestige Tier Signature Ability: Terrain Mastery (Su): Select a terrain type from the list below. Your movement is not impeded by natural nonmagical difficult terrain in your chosen terrain. You can move at a hustle for up to eight hours a day without risk of nonlethal damage or fatigue (normally the limit is one hour). Within your terrain, you are affected as by an Endure Elements spell. You may share these preceding benefits with up to one other creature per character level. In addition, each type of terrain mastery bestows a supernatural ability, available to you in any terrain:

Note: Each time you gain a character level, roll a die. If the result is even, you advance in your understanding and master a new terrain of your choice.

Level 2 Walker Prestige Tier Interaction Ability (pick one):

Level 3 Walker Prestige Tier Combat Ability (pick one):

Level 4 Walker Prestige Tier Exploration Ability (pick one):

Level 5 Walker Prestige Tier Choice: Select a Walker Prestige Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a feat from the Runner or Stepper Feat Trees for which you qualify, treating your own tier as if it were one step higher.

MASTER TIER

Level 6 Walker Master Tier Signature Ability: Planar Mastery (Su): Select a plane of existence from the list below. Once per day, as a full round action that provokes attacks of opportunity, you can touch any doorway, arch, or gate and convert it into a portal that links your native plane and the plane you have chosen. The portal remains in place for one minute or until you choose to close it as a free action. After passing through such a portal, you are affected as by a planar adaptation spell. You control which creatures can use your portal, up to one other creature per character level; such creatures are also protected as by planar adaptation. In addition, each type of planar mastery bestows a supernatural ability, available to you in any terrain or alternate dimension:

Note: Each time you gain a character level, roll a die. If the result is even, you master another plane or terrain of your choice; this replaces the advancement of Terrain Mastery.

Level 7 Walker Master Tier Interaction Ability (pick one):

Level 8 Walker Master Tier Combat Ability (pick one):

Level 9 Walker Master Tier Exploration Ability (pick one):

Level 10 Walker Master Tier Choice: Select a Walker Master or Prestige Tier Interaction, Combat, or Exploration ability that you have not yet chosen, or choose a feat from the Runner or Stepper Feat Trees for which you qualify, treating your own tier as if it were one step higher.