Labyrinths & Liontaurs
Contents

Notes

Topic

The scope of exploration is wide. It covers how you percieve the world, how you move through it, and the non-social, non-combat challenges you face as you adventure. Few rules are as vital to the success of adventurers than those pertaining to vision, lighting, movement, and the environments you explore.

On this page: Light and Vision | Movement | Labyrinth Environments | Wilderness Environments | Urban Environments

Light and Vision

In an area of bright light, all characters can see clearly. Some creatures, such as those with light sensitivity and light blindness, take penalties while in areas of bright light. A creature can't use Stealth in an area of bright light unless it is invisible or has cover. Areas of bright light include outside in direct sunshine and inside the area of a daylight spell.