Commoner
You are the backbone of the community, the foundation and most numerous part. Commoners are farmers, laborers, and everyday workers of all kinds. At the bottom of the social pyramid, you put up with a lot of disdain, contempt, and abuse -- but you have learned to endure and thrive, and you are stronger because you have no choice but to be strong to survive.
BAB: +0.50 / level. Caster Level: +0.25 / level. Will Save: +0.50 / level. Fort Save: +0.75 / level. Reflex Save: +0.50 / level. Hit Die: d10. |
Level | Base Attack Bonus | Caster Level | Will Save | Fort Save | Reflex Save | Special |
---|---|---|---|---|---|---|
1st | +0 (+0.5) | 0 (0.25) | +0 (+0.50) | +0 (+0.75) | +0 (+0.50) | Tyro Signature: Strong |
2nd | +1 (+1.0) | 0 (0.50) | +1 (+1.00) | +1 (+1.50) | +1 (+1.00) | Profession Bonus |
3rd | +1 (+1.5) | 0 (0.75) | +1 (+1.50) | +2 (+2.25) | +1 (+1.50) | Damage Reduction- |
4th | +2 (+2.0) | 1 (1.00) | +2 (+2.00) | +3 (+3.00) | +2 (+2.00) | Sustenance Bonus |
5th | +2 (+2.5) | 1 (1.25) | +2 (+2.50) | +3 (+3.75) | +2 (+2.50) | Gallimaufry Feat |
6th | +3 (+3.0) | 1 (1.50) | +3 (+3.00) | +4 (+4.50) | +3 (+3.00) | Adventurer Signature: Resilient |
7th | +3 (+3.5) | 1 (1.75) | +3 (+3.50) | +5 (+5.25) | +3 (+3.50) | Profession Bonus |
8th | +4 (+4.0) | 2 (2.00) | +4 (+4.00) | +6 (+6.00) | +4 (+4.00) | Damage Reduction |
9th | +4 (+4.5) | 2 (2.25) | +4 (+4.50) | +6 (+6.75) | +4 (+4.50) | Sustenance Bonus |
10th | +5 (+5.0) | 2 (2.50) | +5 (+5.00) | +7 (+7.50) | +5 (+5.00) | Gallimaufry Feat |
11th | +5 (+5.5) | 2 (2.75) | +5 (+5.50) | +8 (+8.25) | +5 (+5.50) | Hero Signature: Indomitable |
12th | +6 (+6.0) | 3 (3.00) | +6 (+6.00) | +9 (+9.00) | +6 (+6.00) | Profession Bonus |
13th | +6 (+6.5) | 3 (3.25) | +6 (+6.50) | +9 (+9.75) | +6 (+6.50) | Damage Reduction |
14th | +7 (+7.0) | 3 (3.50) | +7 (+7.00) | +10 (+10.50) | +7 (+7.00) | Sustenance Bonus |
15th | +7 (+7.5) | 3 (3.75) | +7 (+7.50) | +11 (+11.25) | +7 (+7.50) | Gallimaufry Feat |
16th | +8 (+8.0) | 4 (4.00) | +8 (+8.00) | +12 (+12.00) | +8 (+8.00) | Legend Signature: Wise |
17th | +8 (8.5) | 4 (4.25) | +8 (+8.50) | +12 (+12.75) | +8 (+8.50) | Profession Bonus |
18th | +9 (+9.0) | 4 (4.50) | +9 (+9.00) | +13 (+13.50) | +9 (+9.00)< | Damage Reduction |
19th | +9 (+9.5) | 4 (4.75) | +9 (+9.50) | +14 (+14.25) | +9 (+9.50) | Sustenance Bonus |
20th | +10 (+10.0) | 5 (5.00) | +10 (+10.00) | +15 (+15.00) | +10 (+10.00) | Gallimaufry Feat |
Skill Proficiencies
A commoner's proficient skills (and the ability scores used to boost each skill) are Appraise (Int), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Local) (Int), Profession (Wis), Ride (Dex), Search (Int), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
Weapon and Armor Proficiencies
Pick one weapon group from this list: Close, Flails, Hammers, Light Blades, and Spears. You are proficient with all simple weapons in your chosen group. You are not proficient with martial or exotic weapons. You are not proficient with armor or shields.
Spells and Spell Casting
You do not gain the ability to cast spells. You have a caster level equal to one-quarter of your class level; this caster level is used if you learn a cantrip, if you need a caster level to activate a magic item, or to add to your total caster level if you multiclass with a casting class.
Class Abilities
TYRO THROUGH LEGEND TIER PROGRESSION
Levels 1, 6, 11, and 16: Signature Ability: See below.
Level 2, 7, 12, and 17 Interaction Ability: Laborer Bonus: You gain a +2 competence bonus on one profession or craft skill of your choice, in addition to a +1 on a different profession or craft skill. Each time you take this ability, you can apply it to different profession and craft skills, and/or stack it with other Laborer Bonuses for skills you have chosen in the past.
Level 3, 8, 13, and 18 Combat Ability: Damage Reduction: You gain DR 1/&mdash. This ability stacks with itself.
Level 4, 9, 14, and 19 Exploration Ability: Sustenance Bonus: You gain a +1 competence bonus on heal, search, and survival skill checks. This bonus stacks with itself.
Level 5, 10, 15, and 20 Commoner Choice: Select a commoner interaction, combat, or exploration ability of the appropriate tier or lower that you have not yet chosen, or a gallimaufry feat for which you qualify.
Commoner Signature Abilities
Strong (Ex): Treat your size as one step larger when calculating carrying capacity. You also gain a +1 bonus to your Strength ability score, but if this would raise the score above 20, then apply the bonus to another ability score of your choice, so long as no ability score rises above 20. Also, select one of the following skills; you gain a competence bonus equal to half your character level with this skill, chosen from: Profession (farmer, fisher, gardener, miner, porter, OR woodcutter) or Craft (smithcraft OR stonemasonry).
Resilient (Ex): Natural, nonmagical healing, such as that from resting or sleeping or being treated with the Heal skill, recovers extra hit points equal to your character level over that which you would otherwise gain. Magical healing restores extra hit points equal to your odd (column A) Constitution modifier. You also receive a competence bonus equal to half your character level on saves to resist or mitigate the tired, fatigued, and exhausted conditions.
Indomitable (Ex): You gain a competence bonus equal to your character level on saving throws against charm and compulsion, and equal to half your character level against all other mind-affecting attacks except fear. When you are resisting the effect of the Intimidate skill, double your levels to calcualte the skill DC.
Wise (Ex): You gain a +2 bonus to your Wisdom ability score, but if this would raise the score above 20, then apply the bonus to another ability score of your choice, so long as no ability score rises above 20. Your excellent common sense gives you a bonus on saves vs illusion equal to half your character level.