Break
Key Ability: Str | Trained Only: No | Armor Check Penalty: No
You are skilled at breaking bonds, forcing doors, breaking items with sudden force, and getting through whatever is in your way.
Check: When you try to break or burst something with sudden force rather than by dealing damage, use a Break check (rather than an attack roll and damage roll, as with the sunder special attack) to determine whether you succeed. An object's hardness doesn't affect its Break DC. Typical Break DC values are listed below.
Break check needed to: | DC |
---|---|
Burst through paper wall | 1 |
Break down simple door | 13 |
Unstick yourself from the floor after being hit with a tanglefoot bag | 17 |
Break down good door | 18 |
Burst through 6 in. thick wooden wall | 19 |
Break down strong door | 20 |
Burst rope bonds | 21 |
Burst silk rope bonds | 22 |
Bend iron bars | 23 |
Burst out of a net | 24 |
Break down barred door | 25 |
Burst a chain or chain bonds or manacles | 26 |
Break through a grate | 27 |
Burst masterwork manacles | 28 |
Break down iron door | 29 |
Burst through 3 in. thick iron wall | 30 |
Burst through a 5 ft. thick earthen wall or berm | 32 |
Burst through 1 ft. thick masonry wall | 35 |
Burst through 1 ft. thick reinforced masonry wall | 45 |
Burst through 3 ft. thick hewn stone wall | 50 |
Burst through 5 ft. thick unworked stone wall | 65 |
Condition | DC Adjustment* |
Hold portal | +5 |
Arcane lock | +10 |
Magically treated | +20 |
* If multiple apply, use the larger number. |
If an item has lost half or more of its hit points, the item gains the broken condition (see Conditions) and the DC to break it drops by 2. If an item loses all of its hit points, it is destroyed. A successful Break check destroys the target item.
Larger and smaller creatures get size bonuses and size penalties on Break checks to force open doors or break through walls as follows: Fine -16, Diminutive -12, Tiny -8, Small -4, Large +4, Huge +8, Gargantuan +12, Colossal +16.
A crowbar grants a +2 circumstance bonus on Break checks made to force open a door or chest. A portable ram gives you a +2 circumstance bonus on Break checks made to break open a door or burst through a wall and allows a second person to help, automatically increasing your bonus by 2.
Action: Forcing or breaking through a door or similar object is a standard action. Bursting bonds or breaking through walls generally requires a full round action.
Try Again: Yes.
Special: Dwarves gain a +3 racial bonus on Break checks.